#include "GameSupport.h"

const char* GameSupport::getTextMode(EGameMode mode)
{
	return strEGameMode[(int)mode];
}
const char* GameSupport::getTextPlayComponent(EPlayComponent component)
{
	return strEPlayComponent[(int)component];
}

const char* GameSupport::getTextPlayLayer(EPlayLayer layer)
{
	return strEPlayLayer[(int)layer];
}

const char* GameSupport::getTextSplashLayer(ESplashLayer layer)
{
	return strESplashLayer[(int)layer];
}
